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    User Experience

    Forget the games you have ever played. We introduce the new way to play games. Today, mouses & keyboards are out-of-date. Now, your hands & arms are your games control.

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    Game Design

    With your combo of gestures, you can attack/defence enemies aesthetically. Our turn-based games are well-made, you will enjoy games system, graphics, sounds, and everything

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    Hand Gesture

    However hand gesture detection may hard to implement, thanks computer vision (OpenCV and Orge3D) to help us made this games happened.

Watch our products video

Game Design

Orge3D

Make game design easier

Turn-based Attack

Like your favorite games

Combo of Gesture

Beyond games you have played

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8 Basic Skills

Slash (FFF)

Normal Attack (damage 100%)
get 1 charge

Strike (VVV)

Critical Attack (damage 150%), but more miss rate
get no charge

Block (HHH)

Reduce 50% damage, increase dodge rate
get 1 charge

Continuous Slash (CLC)

Continuous Attacks (3-5 times)
use 1 charge

Heal (HLC)

restore 30% HP
use 3 charges

Meditate (CCC)

Do nothing
get 2 charges

Magic Shield (GGG)

Reduce 50% damage 4 turns
use 2 charges

Ice Wall (LLG)

Reduce 80% damage 1 turn
use 2 charges

4 Advance Skills

Gale (CSC or CPC)

Storm Attack (damage 250%),
if spell after "Meditate" Strom/Lightening Attack (damage 375%)
use 2 charges

Echoslams (VGL)

Earthquake Attack (damage 375%),
if spell after "Gale", "Echo", "Blaze", "Flash" (damage 500%)
use 3 charges

Blaze (CVP)

Flame Attack (damage 500%),
if spell after "Continuous Slash" Inferno Attack (damage 750%)
50% chance burn enemy (reduce 5% HP, 3 turns)
use 4 charges

Flash (BBB)

Universe Attack (damage 700%),
100% chance blind enemy (increase miss rate, 5 turns)
use 5 charges

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Hand Gesture

OpenCV

Make computer vision easier

Skin Detection

YCrCb color space

Connected Component

simple recursive

Convexity Defects

to classify gesture

(C) HANNELLING

(F) IST

(V) ERTICAL ARM

(H) ORIZON ARM

(P) APER

(L) INE GUARD

(C) HANNELLING

(B) UTTERFLY

(S)CISSOR